With a proven track record, we feel that we’re only getting better at helping developers do what they do best: make amazing games.
The legendary MICRO MACHINES gameplay returns!
Welcome to a world of Mahjong!
...or die trying.
The ultimate puzzle adventure is back!
Take the battle to the skies!
We don’t see Chillingo as just another publisher, we truly appreciate them as a long-term partner with exceptional insight into what will work from a gameplay and business perspective.
The impossible line was a very personal game for all of us at MI as it felt like we had something special. We felt in every way that Chillingo held it in the same regard, steering us with key market knowledge and helping us tap into the International markets.
This was especially so in North America….and it was massive, Chillingo helped us achieve in 3 months 3 million downloads and over 100 million levels completed online. We were gobsmacked and obviously delighted. We look forward to working with them in the future.
…having Chillingo ensure that we reached worldwide #1 chart position with Catapult King was very important, they have also provided some good opportunities to assist the growth of the game…
Chillingo have given the care and attention I’d hoped for in a publisher, ensuring my creative vision was uncompromised while maximizing the game’s value.
As a generally over cautious developer I’ve been delighted to work with not only a great publisher but also a collective of genuine and friendly individuals.
Pixel People was able to realize its fullest potential, thanks to Chillingo’s invaluable expertise in the production and marketing of the game. Via this Utopian partnership, we were able to create a world class product, shipped to a worldwide audience, and we look forward to working with Chillingo again!
For us Chillingo has been indispensable partner. As an indie, we do not have millions of dollars to spend on user acquisition but with Chillingo’s user base we can reach tens of millions of active players and have an increased chance of landing front page in App Store.
Publishing our very first game with Chillingo was a great opportunity for our small indie studio. Apart from mobile, it was so thrilling to see Abyss Attack also on Samsung Smart TVs. They did a tremendous job of getting our game out there.